Mind Fighters: Update 2 – Input Reading


Reject input is a common mistake in most modern video games. Most developers do not care about how to properly process input in their engines and the world’s biggest game engines are proof of that reality. Unity engine (almost the current version 5.4.1f1) has a really bad input manager and,…

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The sponza palace is one of the most popular 3D scenes for testing global illumination and radiosity, due to its specific architectural structure which is particularly complex for global illumination. The first model was created by Marko Dabrovic in 2002. Our first assignment in the real-time graphics signature was to…

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Mind Fighters: Beginning

As part of the first semester in Teesside, we have to form a work group and develop a completely new game from scratch. My team is formed by 4 artists from my previous project (Fearless: A Brand New Tale), another programmer from ESAT, 3 designers and 2 animators from Teesside…

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