Mind Fighters: Update 2 – Input Reading


Reject input is a common mistake in most modern video games. Most developers do not care about how to properly process input in their engines and the world’s biggest game engines are proof of that reality. Unity engine (almost the current version 5.4.1f1) has a really bad input manager and,…

read more


The sponza palace is one of the most popular 3D scenes for testing global illumination and radiosity, due to its specific architectural structure which is particularly complex for global illumination. The first model was created by Marko Dabrovic in 2002. Our first assignment in the real-time graphics signature was to…

read more

Mind Fighters: Beginning

As part of the first semester in Teesside, we have to form a work group and develop a completely new game from scratch. My team is formed by 4 artists from my previous project (Fearless: A Brand New Tale), another programmer from ESAT, 3 designers and 2 animators from Teesside…

read more

Hello World!

Commodore Hello World

The intention of this blog is to share and recapitulate all the information that I learn through my way in programming. You can understand this site as a diary of my personal workout or like a series of post about random stuff in programming. At the time I write this…

read more