Mind Fighters: Update 7 – Particles

Particles are another indispensable part in all video games. Particles are made to give feedback to players, improve visuals or to recreate effects (smoke, fluids, etc). Unity has a small particle editor to generate emitters and to integrate them in our games, it is simple to work with it but…

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Mind Fighters: Update 6 – Post Process

Post processes are commonly used in video games, video editing and image processing. Post processes can create different effects on games, colour filters, homogenise colour effects, or even more complex effects like screen space ambient occlusion or anti-aliasing. Post processing is one of the last steps a graphical engine performs…

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Mind Fighters: Update 5 – Cell Shading

Once most of the programming work and the artwork is almost complete it is time to start including visual effects in our game. Particles, post-process, extra animations and scripts can drastically improve the way our game is perceived by the player.  For this game, I have written different shaders to improve…

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Mind Fighters: Update 2 – Input Reading

joystick

Reject input is a common mistake in most modern video games. Most developers do not care about how to properly process input in their engines and the world’s biggest game engines are proof of that reality. Unity engine (almost the current version 5.4.1f1) has a really bad input manager and,…

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Sponza

The sponza palace is one of the most popular 3D scenes for testing global illumination and radiosity, due to its specific architectural structure which is particularly complex for global illumination. The first model was created by Marko Dabrovic in 2002. Our first assignment in the real-time graphics signature was to…

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Mind Fighters: Beginning

As part of the first semester in Teesside, we have to form a work group and develop a completely new game from scratch. My team is formed by 4 artists from my previous project (Fearless: A Brand New Tale), another programmer from ESAT, 3 designers and 2 animators from Teesside…

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