PBR: Material Editor – Update 8

At this point of the development I have to focus on the final implementation and in the details, I have left to finish. Most of the work is at least done; however, I still have some details to finish and, more importantly, I still have some parts to implement inside…

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PBR: Material Editor – Update 5

This fifth week I was supposed to be working on the initial implementation of PBR and IBL; however, this week I have been pretty busy with some work/university stuff, even so, I have been working on some other tasks I was needing to complete before the realistic material implementation. One…

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PBR: Material Editor – Update 3

FBX Review Logo

Rendering This week I have been working in multiple areas I thought should be done before continuing developing the main aspects of the application. For this third week I was supposed to be working on the component system of the engine; however, I finished most of the components two weeks…

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PBR: Material Editor – Introduction

One of the most important modules in the Games Development Career in Teesside University (UK) is the Computing Project. Every year, students from the final year are asked to develop their own programming project alone. This is a good opportunity for us to investigate in those topics we care about…

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Mind Fighters: Update 10 – Lights

Light baking is one of the end processes that has to be done in every map after their completion. Light baking is important because real-time illumination does not generate any kind of light bounce; therefore, elements like ambient occlusion or the light ray’s interaction are not considered so realistic global…

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Mind Fighters: Update 8 – Sound

Sound effects are really important to increase feedback in games. Particles, post process, materials and sound effects can deeply change how a game is perceived by the player. In our game, we didn’t introduce much sound. Our designers searched for open source clips and I integrated them into Unity. Unity…

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