PBR: Material Editor – Update 8

At this point of the development I have to focus on the final implementation and in the details, I have left to finish. Most of the work is at least done; however, I still have some details to finish and, more importantly, I still have some parts to implement inside…

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PBR: Material Editor – Update 5

This fifth week I was supposed to be working on the initial implementation of PBR and IBL; however, this week I have been pretty busy with some work/university stuff, even so, I have been working on some other tasks I was needing to complete before the realistic material implementation. One…

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PBR: Material Editor – Update 3

FBX Review Logo

Rendering This week I have been working in multiple areas I thought should be done before continuing developing the main aspects of the application. For this third week I was supposed to be working on the component system of the engine; however, I finished most of the components two weeks…

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PBR: Material Editor – Introduction

One of the most important modules in the Games Development Career in Teesside University (UK) is the Computing Project. Every year, students from the final year are asked to develop their own programming project alone. This is a good opportunity for us to investigate in those topics we care about…

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Sponza

The sponza palace is one of the most popular 3D scenes for testing global illumination and radiosity, due to its specific architectural structure which is particularly complex for global illumination. The first model was created by Marko Dabrovic in 2002. Our first assignment in the real-time graphics signature was to…

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