PBR: Material Editor – Update 3

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Rendering This week I have been working in multiple areas I thought should be done before continuing developing the main aspects of the application. For this third week I was supposed to be working on the component system of the engine; however, I finished most of the components two weeks…

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Mind Fighters: Update 10 – Lights

Light baking is one of the end processes that has to be done in every map after their completion. Light baking is important because real-time illumination does not generate any kind of light bounce; therefore, elements like ambient occlusion or the light ray’s interaction are not considered so realistic global…

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Mind Fighters: Update 8 – Sound

Sound effects are really important to increase feedback in games. Particles, post process, materials and sound effects can deeply change how a game is perceived by the player. In our game, we didn’t introduce much sound. Our designers searched for open source clips and I integrated them into Unity. Unity…

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Mind Fighters: Update 7 – Particles

Particles are another indispensable part in all video games. Particles are made to give feedback to players, improve visuals or to recreate effects (smoke, fluids, etc). Unity has a small particle editor to generate emitters and to integrate them in our games, it is simple to work with it but…

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Mind Fighters: Update 6 – Post Process

Post processes are commonly used in video games, video editing and image processing. Post processes can create different effects on games, colour filters, homogenise colour effects, or even more complex effects like screen space ambient occlusion or anti-aliasing. Post processing is one of the last steps a graphical engine performs…

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Mind Fighters: Update 5 – Cell Shading

Once most of the programming work and the artwork is almost complete it is time to start including visual effects in our game. Particles, post-process, extra animations and scripts can drastically improve the way our game is perceived by the player.  For this game, I have written different shaders to improve…

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