PBR: Material Editor – Update 8

At this point of the development I have to focus on the final implementation and in the details, I have left to finish. Most of the work is at least done; however, I still have some details to finish and, more importantly, I still have some parts to implement inside…

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PBR: Material Editor – Update 7

Structure Modifications & New Features The development of a game engine can be complex and enormous. New features require deep changes that can complicate the initial structure or even to change it for a new one (something that can be a really painful experience). Some things do not work as…

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PBR: Material Editor – Update 6

Unreal Engine 4: Physically Based Rendering Nowadays PBR is one of the most common topics in modern games, rendering engines and artists workflows. PBR is another shading technique based on energy conservation and physical properties. Classical shading techniques use the direction of the light and the position of the eye…

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PBR: Material Editor – Update 5

This fifth week I was supposed to be working on the initial implementation of PBR and IBL; however, this week I have been pretty busy with some work/university stuff, even so, I have been working on some other tasks I was needing to complete before the realistic material implementation. One…

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