Mind Fighters: Update 4 – Animations

It is a complex task to achieve great results with animations and combat games require lots of different animations. Our characters are based on different physical disorders like schizophrenia or body dysmorphic disorder and we reflect them into characters. Each character has a personality associated with the disorder that represents but,…

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Mind Fighters: Update 2 – Input Reading

joystick

Reject input is a common mistake in most modern video games. Most developers do not care about how to properly process input in their engines and the world’s biggest game engines are proof of that reality. Unity engine (almost the current version 5.4.1f1) has a really bad input manager and,…

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